XR rendering systems
AuraRay
A deterministic C++17 ray tracer and reusable Unity package for simulated gaze-aware rendering experiments.
Foveated rendering ideas are hard to inspect when rendering policy, runtime behavior, and visual output are tangled together, especially before eye-tracking hardware is available.
I split the work in two: a C++17 reference renderer with deterministic seeds, so all 11 outputs verify against stored SHA-256 hashes via CTest, and a reusable Unity package (verified with a zero-missing-scripts fresh import) that visualizes gaze regions and estimated ray budget interactively.
Reproducible-by-design graphics engineering: fixed seeds, hash-verified outputs, a clean CMake library/CLI split, and a distributable Unity package. Research ideas turned into a tool anyone can run and trust.
Key results
- 11 renders verified by SHA-256 hashes in CI-style CTest checks
- Lambertian, metal, and dielectric materials with recursive scattering
- Reusable Unity Package Manager package, import-verified
- Interactive gaze + ray-budget visualization at runtime
Tech stack
C++17CMakeRay tracingUnity 6C#JSON metadata
Project media
Evidence from the build.





