Flow State

A Unity rhythm prototype paired with a web onboarding and concert-mode product demo.

Flow State virtual reality rhythm interaction demo

Immersive music concepts need both a playable spatial interaction and a legible product journey outside the headset.

Inside the experience

What someone can actually do

  1. Unity interaction sample scene
  2. Runtime music-track switching
  3. Headset onboarding concept
  4. Concert-mode web visualization

How the idea took shape

Flow State combines a Unity interaction scene, runtime track switching, early ECS experiments, and a React web flow spanning connection, playlists, sessions, and concert mode.

An immersive demo is easier to understand when setup, discovery, and session context continue outside the headset.
Flow State immersive rhythm experience
Immersive product direction
Explore how it was built +

I developed the Unity interaction and runtime music systems and built the React companion flow spanning connection, playlists, sessions, and concert mode.

  • Unity 6
  • C#
  • XR Interaction Toolkit
  • React
  • TypeScript
  • Vite

Where it could go next

The most useful lesson was to design immersive software as an ecosystem of moments, rather than treating the headset scene as the entire product.

More work