Solid Game
An HTC Vive thesis demo connecting VR interaction telemetry with encrypted analytics.

Privacy-preserving computation is difficult to communicate when it remains an abstract notebook or cryptographic primitive.
Inside the experience
What someone can actually do
- Tracked controller interaction
- Raw and encrypted result comparison
- Thesis demonstration artifact
- Hardware-based VR workflow
How the idea took shape
The Unity demo captures right-hand interaction with three spatial objects and presents original versus encrypted telemetry results as part of a thesis demonstration.
“Privacy-preserving computation is easier to understand when people can connect a physical VR action to the protected analytical result.”
Explore how it was built +
I connected the thesis research to an HTC Vive experience that captures interaction telemetry and presents original and encrypted result paths together.
- Unity
- C#
- HTC Vive
- SteamVR
- Telemetry
- Homomorphic encryption
Where it could go next