Solid Game

An HTC Vive thesis demo connecting VR interaction telemetry with encrypted analytics.

Comparison of original and decrypted VR telemetry values

Privacy-preserving computation is difficult to communicate when it remains an abstract notebook or cryptographic primitive.

Inside the experience

What someone can actually do

  1. Tracked controller interaction
  2. Raw and encrypted result comparison
  3. Thesis demonstration artifact
  4. Hardware-based VR workflow

How the idea took shape

The Unity demo captures right-hand interaction with three spatial objects and presents original versus encrypted telemetry results as part of a thesis demonstration.

Privacy-preserving computation is easier to understand when people can connect a physical VR action to the protected analytical result.
Explore how it was built +

I connected the thesis research to an HTC Vive experience that captures interaction telemetry and presents original and encrypted result paths together.

  • Unity
  • C#
  • HTC Vive
  • SteamVR
  • Telemetry
  • Homomorphic encryption

Where it could go next

The demonstration made an abstract security technique tangible and helped me see prototypes as instruments for communicating research—not only testing it.

More work